In october 2016 I participated in a Game Jam with my 3 roommates. Like all Game Jams, we had 48hours to create a game.
On this project, I contributed to the following parts:
- Hazard behavior
- Player controllers
- Art design
Purgatory is a 2 player versus game, where players fight indirectly over lost souls playing as an angel and a succubus. They’re the one bringing redemption to thoose wanderers.
To gain control over thoose souls, players can
- Shoot energy balls that convert a soul
- Place 3 kinds of traps
- Turrets
- Wall of flames
- Land mines
Once a soul is converted, it will heading toward the player base and uppon destination, will grant him a point.
When the timer reach zero, the player with the most converted souls win the round.
Contributors:
Jimmy Senechal
Maxime Schambourg
Melvin Piatti
Warren Benyahia